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Bigfoot 2.0

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Bigfoot 2.0 Video

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If it is night, press "F" to turn on your flashlight. Press "Q" to see your inventory. No matter what time it is, start sprinting your way towards the "Abandoned Research Cabin.

Do what you will with that information. On arrival, you will notice you have supplies inside the cabin. Press "E" to interact.

Grab all supplies inside, unless in Co-Op in which case, be polite and distribute it appropriately , and then check to see what time it is by the new tablet!

Press Tab Go place your cameras press 4 to your preference and if you picked up the traps inside, you have 2 meat to place down as well.

When placing down traps, place them by holding left click, select meat, and click on your trap with meat selected.

Now, move closer to your trap and hold "E". This will cover the trap with the respective materials. Now that you have camera's and traps set, you can decide what to do for the night.

Personally, I'm a chicken and would prefer to hide in the cabin. If you would rather go out and search overnight, be careful and watch your every step.

Here are some places of interests. I don't want to spoil anything for you about what the locations are, but each one of them has different supplies at them for your survival.

All Supplies Flare Guns: Still scare him away, -ish Signal Flares: Scares Bigfoot away Not waterproof!

Tablet: Press TAB, explore. Campfire: Useful to warm you up, anything around 30 degrees Celsius will result in freezing to death.

Not Bigfoot proof! Knife: Useful to skin animals you kill to gather meat, does not work against Bigfoot.

Does work against Bigfoot! What you came here for, no doubt. Now, first, you may be asking "dear god what is that thing running at me, with green eyes!

A "Sasqu-wa-wotch" if you will. The fact is he runs faster than you see half the time. One moment he is on the left side of the map, the next he is behind your cabin.

I speak from personal experience. Bigfoot's Opinion on Agression Bigfoot is the type of guy that just wants to enjoy his freezing, deadly, and secluded territory of freezing cold Glacier Bay.

You are there to take him down though, all while surviving his dangerous land. He is normally a pretty caring guy, and until you show aggression he won't attack you.

Many have complained that he never attacks, its because you have to make the first move. He will literally run right past you, its happened before.

The more aggressive you are, i. Daytime In the daytime, Bigfoot is relatively calm unless you walk up onto his position. He won't attack you directly, however, he has been spotted following us before from a distance.

You may notice that something went flashing past your screen ahead of you or on a camera, that's him. If you think you saw him, you more than likely did.

Nighttime In the nighttime, it is a different story. We're not even talking full nighttime, dusk will suffice for his wants and needs.

You are more likely to be hunted and attacked at nighttime. Bigfoot's Opinion on Light Bigfoot cannot be confirmed yet he dislikes light but in the instances, Matthew and I have been camping out in a tent, he seems to go for us more often when our light is on or when our campfire is burning.

Which, not to mention he will stomp out your campfire and destroy your entire tent permanently if you are attacked while camping out.

However, I was on a solo and he did seem to attack me a lot quicker when I had a tent set up with the light on and a campfire nearby.

Bigfoot's Opinion on Food Well, the cold, hard truth is that you are food. As I have said, he goes after meat, and when I say meat I mean any type of meat.

This will include deer, foxes, the meat you get from those sources, and yourself included! He does seem to prioritize meat placed than yourself though, so just keep a steady supply of that for him and it'll be all good Bigfoot's New and Improved Combat Now for the fun part, how he attacks.

Bigfoots attacking methods have gotten a huge overhaul. His "patrol route" could not be any more random. For those of you that have less than optimum computers not necessarily designed to run this game, knowing what each setting does and which ones to prioritize may be helpful.

Resolution This customizable bar deterimines what resolution your game is running in. Setting it on the highest setting will result in the game running at your standard laptop resolution.

Lowering this will linearly decrease your in-game resolution. Lowering this seems to be the easiest way to get your game to run better.

VSinc We do believe this is a typo. We think the developers meant to say Vsync, which synchronizes your frame rate to your refresh rate.

Depending on the laptop, changing this will sometimes get the game to run more smoothly. We have had mixed results messing with this.

Shadows This is the setting that seriously adds visual beauty to the game. Raising this setting will make it easier to see at night, and harder to see in the daytime.

It allows moonlight to create shadows and gives a very 3D feel to night movement. It also brightens up the night to allow accurate placement of shots.

In the daytime this setting makes the sun glare very harshly, so there are some cons to having this high.

It is also taxing to your PC so consider turning other settings down if you plan to run this higher. LOD Level of Detail.

This setting is one of the more important to getting the most out of the game without sacrificing too much visual quality.

When running the game on a low-end PC, this is one of the few settings we leave on medium or high. Textures Another important setting that directly controls in-game visual quality.

If running a non-gaming PC, try to keep this setting atleast on medium. View Distance Pretty basic. But still important.

Put this as high as possible to get the best chance at seeing the Foot from as far off as possible.

If you plan on operating the drone this is very helpful, and you should consider prioritizing this over texture or LOD. One of the PCs we regularly run this game on is equiped with a i5 processor, and very little ram, and is generally a pretty low-end machine desgined to write papers not play high-intensity games like this one.

For this computer we leave everything on low except Textures and LOD, both of which we put on high. We put View distance on Medium.

The graphics appear like they were from the mid s, but the game runs smoothly and that's what is important.

On any gaming computer, or anything packing an i7 and any respectable amount of ram, this game runs fine even on higher settings.

What you need to know about the game Starting off in Glacier Bay The helicopter drops you off on a strip of land in the southern region of the map.

The first thing you should do is press 2 to access your rifle, the press R to chamber a round.

A good first move is to move towards the Reseach Cabin to the north as soon as possible to suite up with gear.

The bigfoot usually doesn't attack unless provoked, so you have some time to get a foothold in the game. Constantly available items There are 4 items that are constantly available for your use.

Lower your shadows and raise your LOD if you want your flashlight to be more prominent. Do the opposite if you would prefer natural light over your flashlight.

The Bigfoot is most aggressive during the night, and dusk and dawn. Be extra cautious during these time periods. How to use them and where to find them Tablet: This is tool used by the hunter to accesses the placeable cameras, control the drone, and moniter in-game time.

Access the tablet by pressing Q, then use the mouse to navigate to the various tablet options. Knife: This is one of the tools you can access at any point in game, simply by pressing 1.

The knife is used to harvest meat from shot animals, and can also be used to severly damage the Foot, if you can get close enough to land accurate slashes on him.

The rifle is always easier to use and more accurate, but the knife, if used correctly, can deal serious damage.

Rifle: This is the most used tool you have in the inventory. The rifle is used to hunt for meat and also to injure the bigfoot.

You can also use the scope right click to view distant terrain. To reload, press R. Hunters start the game with 20 rounds, but ammunition is plentiful in-game and that number can increase.

It is also one of the items that one can access at any point in the game, simply by pressing 2. Flare Gun: The Flare Gun is one of the most important items in your inventory, and one of the few that is always accessable by pressing 3.

You start out with 1? Flare gun round, and you can find more at many locations all over the map, most notably the hunting towers.

The flare gun can be used to shoot the Foot and guarantee that it stops dead in it's tracks and flees.

Our Recommendation: When we play as a group, we require everyone to have 1 round in their inventory at all times for emergency purposes, in case they get seperated and are attacked by the Foot, especially if they are wounded.

The remainder of the flare gun rounds go to a designated player, and he acts as a pure defender, and in the case of a medical emergency or if for any reason we require that the Foot not attack us, it is his job to shut it down before it can get to a player.

At first we thought the flare gun did almost nothing, and often didn't work, but after practice with it, we realised that with an accurate shot to the chest or head, it stops the Foot in it's tracks and causes it to flee.

Our flare gun guy has saved countless medicine packs by detering the Foot from attacking at the last minute with a well placed flare to the chest.

Night Vision Camera: This is an extremely useful tool and is one of the few items you have access to at all times. It allows you to see in the dark, producing a green tint view of the surrounding terrain.

It's one draw back is it's battery life, which is noticably short. A good tactic is to glace into it and gather a rough view of the terrain, then switch back to flashlight and use that when actually navigating.

There is a way to get around this though: If you simply glace into your NV Camera for less than 1. Placeable Cameras: All six placeable cameras can be found in the back left of the research cabin in a cardboard box.

These allow you to overwatch a small section of terrain at any time regardless of whether or not you're in the immediate vicinity.

They do not have any range limits; you can place them anywhere on the map and still be able to access their view. There are slots for eight cameras in your tablet but as far as we know there are only six in-game at this point.

Maybe these missing two cameras will be added in on a future date. It is advicable to place cameras near traps to watch over them. Drone: The Drone is a very niche device that can be VERY useful in the right hands but to the unexperienced, only wastes time.

We recommend operating a drone only when there are three or four players. When playing solo or duos, its usefulness is limited. To place a drone, select it in your inventory and place it in front of you.

Then, navigate to your Tablet and select drone control. The pilot isn't effected by any key commands the drone viewers may imput. For more information on drone use, visit the Drone Operation section below.

Traps: Traps are found at every major map Point of Interest, and are almost as abundant as rifle ammunition. They can be found at every hunting tower, as well as the tourist camp, the glacier cave, the ancient stones, the cave near the ancient stones, and in the research cabin.

They are located to the right of the door as you enter the building, in a cardboard box similar to the placeable camera box. Medicine: One of the most important items to find in game.

Each player can carry three medicines, and using one brings your health up half way. Use these wisely, and ration them appropriatly to players that need it the most.

You can find medicine at every hunting tower, the glacier cave, the tourist camp sometimes and the reseach cabin. You can select it from you inventory and use it by pressing E.

Ammunition: Rifle ammunition is abundant in-game and can be usually found at every hunting tower, all over the reseach cabin, and in the glacier cave.

Use sparingly though, it is a limited supply and it is necessary to kill the Foot. Signal Flare: We have no idea what these are used for.

We originally believed these were used in the wanning minutes of the game to signal a chopper but the chopper comes on it's own- we never used any of the signal flares.

We have determined that hitting the Foot with a signal flare does some damage to the creature, in a similar way to the knife.

But in our experience the knife does way more damage than the signal flares do, so it seems as if there would be no reason to attack the Foot with a signal flare vs the knife.

They do produce a large amount of light, but nothing a campfire can't do. If anyone figures this out, please let us know in the comments!

You can access your signal flares through your inventory. Tents: There are two tents in game. Both can be found on the shelf to the right of the door as you enter the cabin.

They don't provide any warmth, or protection. There is a lantern in each tent to provide extra light.

To place a tent, access it through the inventory. To break it down, simply approach the tent and and press and hold E.

Sticks: These are used to make fires and there are thousands of them scattered throughout the map. Six sticks make a campfire, you can hold twelve in your inventory.

They can also be used to feed fires that are already burning. Campfire: These appear in your inventory after you have collected at least six sticks.

You can carry a maximum of two campfires. Meat: You start the game with two meats. You can gain more meat by shooting animals.

Every animal in the game Besides Bigfoot creates one meat when shot. You must use your knife to harvest the meat from the animal carcass, and there doesn't seem to be a limit to how much meat one person can carry.

Map points of interest There are several Points of Interest in the map. The Peninsula You get dropped of by the chopper at what we affectionately call "The Peninsula".

This makes a great campsite and is surrounded by lush lowlands filled with animals to hunt. The Research Cabin This is your main Forward Operations Base, and because in our experience the Foot can't attack you in the cabin, it provides a place to respite from the constant attacks from the beast.

You can find all kinds of items in this building, including the drone, medicine, traps, cameras, tents, signal flares, rifle ammunition, and flare gun ammunition.

The cabin has three lanterns in it for light, and there are two lanterns in the out buildings.

We recommend turning all these on. This is the centerpiece of the map and one of the few safe locations on the map. By jumping in the lake, you can effectively escape the Foot and not get injured.

It also provides an large area of easy visibility, even at night. All of these have the potential to spawn rifle and flare gun ammunition, signal flares, traps, and medicine.

We have heard that the Squatch cannot attack you in these towers but will instead break the stairs off.

We cannot confirm or deny these allegations due to the fact we have never spent much time at the towers and have yet to be attacked at one of them.

The Rope Bridge This is a long narrow bridge that spans the gourge in the south western region of the map.

Don't get caught in the middle of this with the Foot after you. It will run onto the bridge and can sometimes throw you off of it to your death.

We're not sure if this is a glitch or part of the game logic, but whatever the case beware. The Ancient Stones These are five rocks located on the other side of the rope bridge.

Often you can find traps here, along with other items, though much more rarely. The Ancient Cave This is a sasquatch den underneath the ancient stones.

To get there, head northeast from the ancient stones, over the edge of the cliff to the left of the rope bridge and down the snowy saddle of the valley.

The entrance will be on your left. You can usually find a trap in there. The Mountain Cave The mountain cave is the most remote area on the map.

It is extremely difficult to get to, requiring the hunters to circle up behind the mountain and walk through magnificent rock gourges and crevices.

Nothing spawns in this cave to our knowledge, but it is super easy to defend and is absolutley gorgeous to behold at dawn. The entire valley is visible from the top with epic render distance turned on.

One can also climb up a fallen tree to reach the peak of the mountain. We're not sure if the Foot can follow you up here but we're working on discovering if that is true or not.

Glacier Cave This is the Squatch cave located at the source of the creek. It is nestled between two ice ledges and in it one can find all types of supplies including medicine, traps, and ammunition.

We have yet to be attacked by the Foot while in this cave so we're not sure if its a safe place to spend the night or not.

There is a lantern in it, along with a NP Captain America shield. Tourist Camp This is a destroyed campsite in the northeast.

Often traps and ammuniton can be found here, along with sometimes medicine. Be careful as it is highly undefendable and the Foot loves to attack us when we're there collecting supplies.

Standing at over 8 feet tall, and weighing in at around pounds, the Sasquatch possesses many skills that highlight its ability to efficiently hunt and kill it's prey.

It has dark grey hair and green eyes, and can move through the night like a shadow. It leaves large footprints that can be tracked.

Movement The Sasquatch is extremely agile and can cover vast distances on foot over extremely rough terrain that would be impossible for the hunter to traverse without aid.

Vocalizations There are three types of howls the Sasquatch makes that are identifiable in-game: Ohio Howl -- Named for it's first known recording in Ohio by the BFRO, this is a deep, long howl that can be heard in the distance.

This howl usually means that the Bigfoot is moving, and possibly preparing to stalk or attack the hunters in the moderately near future.

Intimidation Howl -- This is the howl the Bigfoot makes when it has been trapped and injured, or is in the immediate vicinity and is preparing to attack in the very near future.

Charging Howl -- This howl is made when the Bigfoot is in the process of charging the hunting group and attacking.

It sounds very similar to the Intimidation Howl, but can be differentiated by how close it is heard in respect to the Intimidation Howl.

If a hunter hears an Intimidation Howl followed almost instantly by a second very similar howl, that is a Charging Howl and the hunters should be aware that an attack is in process.

Attacks The Bigfoot has several prefered attack methods, listed below. He tends to prioritize attacking the most weak player, making him extra deadly later in the game when medicine has run low.

Bodyslam -- Not as common as the Backhand, sometimes the Foot will pick a hunter up and slam their body on the ground. Doublefist pound -- The Foot approaches the player and swings both closed fists down on the player, pounding them to the ground and resulting in massive damage.

This is very rare and we've only encountered this move once, and at night, so we don't really know if this was us mistaking a Bodyslam or is a seperate move altogether.

The more the Sasquatch is injured the more aggressive it becomes. It tends to reflect the aggression aimed towards it i.

If the hunters are aggressive the Foot will also become more aggressive. Once the Foot reaches somewhere between half and quarter health, its fur becomes stained in blood.

It is at this point where the Squatch goes on a full rampage and becomes extremely aggressive. How to successfully trap a Foot Trapping is the single most effective way to hurt the Bigfoot.

This means, if you can place roughly 12 traps you can kill the foot easily. Four traps can be found in the cabin, and in multiplayer you can find usually another throughout the map.

Our team prioritizes ammunition for hunting, to provide meat for our ever-replenishing supply of baited traps. It is advisable to keep atleast two traps active at all times.

This distracts the Bigfoot and allows the hunters slightly more time to go about their day hunting and placing traps without being attacked.

To place a trap, select your item menu and choose trap. A trap will appear infront of your character, and you will have the ability to place it on any optimum terrain nearby.

After you place the trap, return to your item menu and select meat. Place the meat directly on the trap.

At this point you will have an operational trap but you must hide it to trick the bigfoot into feeding from it. At this point if you hold down E it will cover itself with vegetation and will be invisible to the squatch.

If you have cameras available, place one in the near vicinity of the trap to allow you to keep tabs on what may be trying to feed from it when you are not near by.

Trap Placement Trap placement is the sole most important aspect to successfully bagging a squatch every time. A rule of thumb is, if you are within 50m of the research cabin, don't place a trap.

It is our theory that the Bigfoot rarely, if ever, goes near the cabin, and placing traps there only limits the number of traps you can have active in the field.

For ease of access, placing traps within one day's round trip walk from the cabin is a good tactic, and placing them in and around the lake often allows the hunter s to get a solid line-of-sight to take shot at the feeding bigfoot while it gets trapped, resulting in more damage.

Our original stradegy was to place a trap at every hunting tower, but we found this to be too labour intensive to retreive the cameras placed next to them due to the long distance between those locations and the research cabin.

After the squatch has stepped in a trap, the trap itself is destroyed and the meat is gone. The Foot never gets trapped in the same place twice, so don't attempt to place a new trap where an old one used to be, it will only result in you waiting patiently watching it for a squatch that will never come.

One stradegy we use is to have the pilot control the drone from the safety of the cabin, and provide overwatch to the team on the ground. The drone circles the general area, and gets a birds-eye view of the terrain.

If the Pilot identifies any potential hazards, or in best-case-senerio, spots the Foot, he relays that information to the team on the ground and directs them in the appropriate direction.

If necessary, the team can view the drone live-feed and coordinate their attack.

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